An AI summarizer that turns design feedback into decisions

Design reviews in Figma pile up into long, scattered comment threads that slow teams down. Comment Summarizer is a Waysorted tool that reads those threads and turns them into clear, prioritized action items, decisions and insights, so teams understand, prioritize and act faster.

  • Product design
  • AI integration
  • Design ops
  • Research
Product
Waysorted
Timeline
2026 Q1, live beta
Role
Co-founder, designer, strategist
Team
Me, PM, 2 founders, UX researcher, engineering

Impact

Early signals from the beta

  • +60%Faster decision-makingClear categories moved teams from discussion to action quicker.
  • –50%Cognitive load during reviewStructured insights made large volumes of comments easier to process.
  • +45%Clarity in understandingUsers got the key points without digging through long threads.

These come from early testing with PMs, developers and designers using Comment Summarizer on real, comment-heavy files.

Comment Summarizer running inside Figma
Comment Summarizer running inside Figma

Overview

How might we turn a wall of comments into decisions a team can act on?

Context

Important feedback gets buried, and teams struggle to turn comments into clear decisions. We focused on cutting the time spent scanning long comment threads and helping teams spot what matters, by making feedback easier to digest, structured and actionable.

Key insight

Users weren’t lacking feedback. They were overwhelmed by it. They couldn’t easily tell suggestions, issues and final decisions apart, which led to delays and the same discussions happening twice.

What we shipped

Clear summaries that show what matters, so teams decide with confidence

Comment Summarizer organizes comments into meaningful summaries, highlights priorities and turns them into actionable insights. Pick a section, a page or the whole file, and get back action items, decisions and insights instead of a scroll of threads.

Process

Five phases, from the first interview to a live beta

We followed the Double Diamond: a broad look at how design teams handle feedback inside collaborative tools (Discover), narrowed down to one clear problem (Define), then explored and tested solutions (Develop, Deliver).

  1. 01Research & discovery20 days
  2. 02Analysis & problem framing15 days
  3. 03Market & AI landscape analysis7 days
  4. 04User modeling & solution exploration14 days
  5. 05Validation & iterationLive, ongoing
Double Diamond: what we did in each phase.

Research · 01

We asked about behavior, not opinions

Working with my UX researcher, we turned early assumptions into scenario-based interview questions about how teams actually handle feedback: what slows them down and where decisions break. Everything lived in Notion, with each question mapped to a user behavior and its workflow impact. ChatGPT helped sharpen the questions so they reached deeper issues around clarity, prioritization and actionability.

Research questions in Notion, mapped to behavior and workflow impact
Research questions mapped to behavior and workflow impact.

Research · 02

20+ interviews and a 15-question survey with PMs and senior designers

The goal was to uncover how teams really process large volumes of feedback, and where decision-making breaks. We focused on real workflows and friction points while reviewing comment-heavy design files, then used a survey to check the patterns across teams.

What we asked most

  • Walk me through the last time you reviewed a design with many comments. What did you do, step by step?
  • How do you decide which feedback is important?
  • Have you ever missed important feedback? When does that happen?
  • Do you use any tools (Notion, Slack) to track feedback or decisions?
Remote interviews with PMs, designers and developers.

Research · 03

People weren’t struggling with how much feedback they got, but with making sense of it

All interview notes, survey responses and observations went onto one board. Affinity mapping grouped them into recurring patterns: decisions hidden inside threads, the same discussion repeating in different places, and no clear next step after a review.

  • 80%feel overwhelmed by comments
  • 72%don’t read all comments
  • 65%struggle to prioritize
  • 69%want summaries over threads
Affinity map and survey insights.

Problem

Feedback is everywhere, and decisions are nowhere

With my UX researcher, I turned the research into a clear problem definition and a direction for improving feedback-driven decisions.

Core problem

  • Feedback is scattered and unstructured
  • No clear distinction between ideas, issues and decisions
  • People summarize by hand
  • Decision-making is slow and inconsistent

Opportunity

Turn raw feedback into structured, actionable insights that make decisions faster and clearer.

How might we

  • Help designers process feedback without overload?
  • Make decisions visible and structured?
  • Cut the time spent reviewing comments?
  • Turn feedback into actionable outcomes instantly?

Landscape · 01

Every tool shows feedback. None of them structure it

We evaluated the leading feedback and commenting tools, their features, UX patterns, flows and pricing, to find where they fail to give clarity, structure and actionable insight.

Competitive analysis table of feedback tools
Competitive analysis table of feedback tools
Feature, flow and pricing comparison across feedback tools.

Landscape · 02

AI in design tools writes text. It doesn’t help you decide

We studied what existing AI tools, including Figma AI, already do with comments, and what’s still missing to make feedback useful. We compared them on summarization, frame and page context, categorization, actionability and whether they interrupt or assist the workflow.

What we found

  • Existing tools display feedback but don’t structure it
  • AI features focus on generation, not decision-making
  • No clear way to pull out insights or priorities
  • Decisions stay hidden inside threads
What, how and why: comparing native AI capabilities.

Landscape · 03

A step back, because everything looks great after hours of staring at it

A SWOT showed what was strong, what was shaky and where Waysorted could improve, so the tool helps teams deal with feedback instead of becoming more of it.

SWOT analysis of Waysorted
SWOT analysis of Waysorted
SWOT analysis.

Users

One designer drowning in threads, one reviewer who just wants the answer

We built personas from real behavior, not assumptions. Aarav, a product designer, gets constant feedback from PMs, developers and stakeholders and can’t prioritize it fast enough. Riya reviews progress across many screens and gets stuck in long threads when all she needs is what was decided.

Both scan instead of reading, revisit the same threads and switch tools to track decisions. That pointed to AI summaries, a tagging system, priority filters and one place where decisions are visible.

Personas with challenges, needs, behaviors and solution direction.

Design

Several rounds of “this still feels confusing”, then a system that felt simple

With my UX researcher and design advisors, I explored many iterations of the complex components, breaking down how feedback, summaries and actions could become clear, scalable UI patterns.

  • Selection card: set the scope of a summary, from a section to the whole file
  • Comment card: raw comments become units with priority, type and metadata
  • Search and filter: filter by people, tags or context
  • Summary log and reminders: revisit past summaries and follow up on decisions

Simple components like buttons, avatars, checkboxes, status badges, tooltips and quick actions keep every interaction consistent, plus 10+ more.

The components behind the tool.

What’s next

Testing with the people who live in comment threads

We’re running usability tests with PMs, designers, developers and design teams to check usability, clarity and real-world value, and refining the experience on every round of feedback. This chapter is still being written.